![]() One of the few Operators that can become Invisible, making her great at taking out ranged threats while protecting from them.Has a good tactical AoE Nuke. Compared to other Sniper archetypes, she has a very slow Attack Speed, a much higher DP Cost, and a targeting priority that makes her unsuitable for Anti-Air needs. Her Skills can be strong in specific situations when used well, but they are typically unexceptional for general use and rarely strong enough to make her a much better choice than other options. Thus, for the average player, Firewatch may not be worth the 5-star development costs, but with appropriate preparation and planning, she can be a deer-ly valuable Operator. This is the Skill she tends to get attention for, and it's great for taking down high-HP targets or groups of enemies.įirewatch is a strong Sniper, but her strength comes at a price. The bomb damage can overlap, providing great burst potential, and although the precise bomb targets cannot be chosen, the bombs prioritize enemies in her range, giving the player some amount of control through planning. When the player activates this Skill, Firewatch drops bombs on random enemies in her range, each dealing massive damage. This isn't her "flashiest" skill, so it is often underestimated, but this is arguably the more unique and effective role she can offer players. This Skill has incredible up-time and allows Firewatch to be deployed in risky locations to take out dangerous ranged threats safely. Her S1, Camouflage, increases her damage and makes her one of the few Operators in the game that can become Invisible, which makes her not targetable by enemies and immune to all damage, even splash damage. Sometimes her Archetype's DEF-based attack prioritization causes her to target a non-ranged enemy instead of a ranged enemy (thus losing the Talent bonus), but luckily ranged foes usually have the lowest DEF, so this isn't usually an issue. Combined with her Talent, Assassin, which increases damage against ranged enemies, she can precisely and effectively eliminate ranged threats from a long distance. This mysterious and vengeful Sniper works for Rhodes Island as a Deadeye Sniper specializing in physical DPS, invisibility, and one-hit burst attacks.įirewatch's archetype is characterized by an extended attack range and prioritization of the lowest-DEF enemies within range. The only ones who mourned them were the trees, which gave unto them their leaves.”įirewatch's design evokes the trees of a serene, soothing forest, but her participation on the battlefield is a completely different story. “My clan, my friends, they all perished in the woods of our hometown. Operator Lists by Faction, VA, Artist, etc.Mat Drops Of Future Events And Episodes.We have no doubt in their expertise, their taste, and their passion and assume that our experience as so-so game developers will make us first-rate producing partners. Not unlike when we met Joe Drake and the team at Good Universe in 2016, we knew in our first conversation with Jess and Keith that they'd make great partners. I'm delighted that Sean and Jake are letting us ruin their perfect video game by turning it into a movie and/or TV show."Ĭampo Santo's Sean Vanaman also offered, "Jess and Keith are hard-working and visionary film producers with impeccable taste in video games. They told The Hollywood Reporter about the project, " Firewatch is a stunning accomplishment, a beautiful and heartbreaking piece of art. Keith Calder and Jess Wu Calder are actually developing a movie based on the game. For Firewatch's fifth birthday, enjoy a few rarely seen concept sketches drawn during development:… An even more rarely seen piece of Firewatch: How closely have you dug into the Nintendo Switch version of the game? Have you truly completed everything on that cart?"Īn even more rarely seen piece of Firewatch: How closely have you dug into the Nintendo Switch version of the game? Have you truly completed everything on that cart? /CmQGpswzXY ![]() Thanks to everyone who helped us create it, and to all of you who played it. They wrote, "Firewatch shipped five years ago today, which feels like an eternity ago and like yesterday.
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